We started planning out the entire ecosystem of the Game-a-thon initiative, including the Website/Submission Form, Rules of the Challenge, and Live Design Workshops.
The Game-a-thon Challenge, is an annual challenge where K-12 students design and build their own math games, and then share a video of their game for the rest of the world to see.
I started as a User Experience Designer and quickly grew to the Project Lead for the initiative:
We started planning out the entire ecosystem of the Game-a-thon initiative, including the Website/Submission Form, Rules of the Challenge, and Live Design Workshops.
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I lead a workshop with students at the Tiger Woods Learning Center in Anaheim, CA, where we did a 45-minute session of learning the different steps of designing their own games and understanding what "learning goals" are.
At the booth, kids were able to design and build their own games with materials gathered from a variety of craft and recycled material facilities.
Small workshops gave select groups of kids the opportunity to design and build games within the structure of our Starter Kit. This also served as an additional live-usability-test of our Starter Kit.