Game-A-Thon was more than a student competition, it was a multi-channel educational service designed to help students explore mathematics through game design. I designed the complete ecosystem behind the program, connecting curriculum, workshops, digital submission, public exhibitions, educator enablement, community engagement, and partnerships into a repeatable annual experience. I designed the complete educational service ecosystem behind the program, defining the participation model, educator experience, learning resources, digital pathways, community touchpoints, operational workflows, and growth model that enabled the initiative to scale across schools and events nationwide.